AI Insights · Timothy · April 2022
Top 5 Adventure Games on Android in South America: Q1 2022
Explore the performance of the top 5 adventure games on the Android platform in South America during Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 adventure games on the Android platform in South America displayed varied performance metrics, with notable trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
Super Bino Go:Adventure Jungle from 1SOFT saw stable weekly downloads, starting at around 224K in late December and experiencing a peak of approximately 270K in mid-March. The weekly revenue, however, fluctuated mildly, peaking at $71 in the first week of January and dropping to $13 by mid-March. The game maintained a robust user base with weekly active users ranging from 1.2M at the start of the quarter to 1.18M by the end of March.
Bob's World - Super Bob Run by FALCON GAMES experienced a mixed quarter. Weekly downloads started strong at around 195K and peaked at 224K in mid-February, but saw a decline to approximately 126K by the end of March. Revenue followed a similar pattern, with a high of $38 in late January and dipping to $13 in mid-March. The game's active users showed a downward trend from 2.3M to 1.9M throughout the quarter.
Super Mario Run from Nintendo Co., Ltd. demonstrated consistent performance in weekly downloads, maintaining figures around the 100K mark with minor fluctuations. Weekly revenue saw a high of $1.7K in late December, gradually declining to $1.15K by the end of March. The active user base remained relatively stable, starting at 358K and ending the quarter at 344K.
Avakin Life - 3D Virtual World by Lockwood Publishing Ltd had a notable start with weekly revenue peaking at $37.5K in early January, but it saw a decline to $21K by the end of March. Downloads initially hovered around 100K but dropped to approximately 76K by the end of the quarter. Active users also saw a decrease from 936K to 707K over the same period.
Red Ball 4 from FDG Entertainment GmbH & Co.KG maintained a consistent performance with weekly downloads averaging around 90K, peaking at 98K in mid-March. Revenue was relatively stable, reaching a high of $368 in early February and ending the quarter at $269. Active users ranged from 768K at the start to 737K by the end of March.
The data provided by Sensor Tower showcases the dynamic nature of the mobile gaming market in South America, with each game displaying unique trends and performance metrics. For more detailed insights and analysis, visit Sensor Tower.